Tuesday 13 March 2012

Head morpher tool




In this excercise i used the morpher tool in 3d max, firstly i imported the head object into 3d max, i then copied 3 more copies with these copies i used the poly editer to edit each head into a different shape, after this is used the morpher modifer to link each head to my main head, from here all the head are linked to the main so that i can make an animation, i then used the auto key to create an animation with the actions i created.